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Rek Seven
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Posted - 2013.12.03 19:30:00 -
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What i the intended use for this ship, because i just don't get it... A battle ship with scanning and hacking bonuses... what?  +1 |

Rek Seven
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Posted - 2013.12.03 19:56:00 -
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Vladimir Norkoff wrote: Maybe ditch the whole exploration aspect of the ship and focus more on the medic theme? Make it a sort of medic BLOps with a jump drive, RR bonuses, ship refitting, and able to fit command links? Like a mobile triage base or something?
THIS +1 |

Rek Seven
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Posted - 2013.12.03 21:01:00 -
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Give it the ability to use a titan doomsday!  +1 |

Rek Seven
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Posted - 2013.12.03 21:10:00 -
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Owen Levanth wrote:Rek Seven wrote:Give it the ability to use a titan doomsday!  You are joking, but this at least would give the ship a (stupid) purpose. The way it is now, I would name my own vanity Nestor "The Flying Coffin". It looks like a Jack of all trades, master of none. Or better, a Jack of some trades, expert of none.
I'm actually kind of serious. It would be awesome for wormhole space... not sure what effect such a ship would have in normal space though. +1 |

Rek Seven
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Posted - 2013.12.03 21:20:00 -
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Okay how about this... Give it the ability to fit 3 or 4 bomb launchers... huh? huh? +1 |

Rek Seven
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Posted - 2013.12.03 21:50:00 -
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@ CCP Rise ~
Like others in this thread, at first i though that giving the SoE battleship a covert ops cloak would be overpowered, so i wasn't surprised when you didn't give it that ability. However, now i'm thinking that, as it doesn't have the capabilities of a Black ops ship, it would be no more OP that any other ship that uses a Cover cloak.
A cover cloak on a Black Ops would make virtually impossible to catch because it also has a jump drive. If the SoE bs had a covert ops cloak, it would be far easier to catch at a gate than say, a cloaky nulli t3.
With this change, the three SoE ship (frigate, cruiser and bs) together would form a fully functional doctrine, specialized in exploration and cover warfare.
I urge you to seriously consider the above.
Rek Seven +1 |

Rek Seven
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Posted - 2013.12.03 23:27:00 -
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Thaddeus Eggeras wrote: 500% multiplies the cloaked velocity (Which is less then blackops get with blackops L5)
I don't see the point. It would be another useless bonus on this ship. +1 |

Rek Seven
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Posted - 2013.12.04 12:45:00 -
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Spugg Galdon wrote: If you don't understand why a fully covert battleship is massivley overpowered you need to consider what you would be able to do with it OUTSIDE of exploration
Then perhaps you should explain because it is no more overpowered than a cloaky T3, and they are fine for the most part.
If this new battleship had a covert cloak, it might have great dps on paper but its damage application is pretty crap. It also comes with several weaknesses that existing covert ships don't have. +1 |

Rek Seven
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Posted - 2013.12.04 15:57:00 -
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CCP Rise wrote:Hi hi Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
So a ship that has a jump drive and a covert ops cloak is fine but a BS that can only has a covert cloak is somehow massively overpowered? 
You disappoint me but if you're sticking to that decision, you need to go all out on the logi bonuses. 200-300% bonus to rep range in addition to the rep amount is absolutely necessary.
To be honest, i'd prefer you to hold of on releasing this ship until you have looked at the other faction BSs and the Black Ops ship. EvE does not need a ship like the Nestor. +1 |

Rek Seven
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Posted - 2013.12.04 16:16:00 -
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Grenn Putubi wrote:Rek Seven wrote:So a ship that has a jump drive and a covert ops cloak is fine but a BS that can only has a covert cloak is somehow massively overpowered?  You disappoint me but if you're sticking to that decision, you need to go all out on the logi bonuses. 200-300% bonus to rep range in addition to the rep amount is absolutely necessary. There is currently no ship in EVE that has a jump drive and a covert ops cloak. The BLOPS ships can't fit a covert cloak, only a normal cloak, though they do get a speed bonus while cloaked they are not capable of warping while cloaked and that's the big issue. No BS can currently warp while cloaked and I believe it should stay that way.
I know that, but CCP rise said that Black ops are ships are yet to have their ballancing pas and if any BS should have a cover ops cloak, it's the Black ops.
To me he has that the wrong way round. Black ops should be the last ship to ever have a covert cloak because it already has a jump drive.
Without a jump drive giving the Nestor a cloak is no different to giving one to a cruiser, so i don't understand the fear. +1 |
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Rek Seven
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Posted - 2013.12.04 17:03:00 -
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Phoenix Jones wrote: A covops cloak would be too strong on a battleship.
Again, why?
+1 |

Rek Seven
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Posted - 2013.12.04 17:41:00 -
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Phoenix Jones wrote: We have enough cloaks. I don't see the real benefit or need for it. I'd love to hear the reason why besides (getting from point a to b in low/null).
Whats the upgrade reason for an explorer to jump into a battleship capable of it?
Getting from point A to B in null/low is precisely the reason why this ship needs a covert cloak.
It is intended to be a exploration / support ship. Without a cloak there is no reason for anyone to fly these ships outside of high sec. All we are left with is the a logistics ship with a worse rep range that a T1 logistics frigate. Even if it had better range it's still just another logistics ship to the other 16 that already exist in game.
The argument that this ship should not have a cloak is an arbitrary one. People said the original Stratios would be OP, so CCP changed it to reduce its damage capabilities. Why can't the same be done with a battle ship?
If CCP reduced the number of turret slots (shouldn't have any to begin with) then the ship would be perfectly fin with a cloak. We would finally have a cloaky logistics ship with the added benefit of being able to dis out okay drone damage (nowhere near as good as a domi). +1 |

Rek Seven
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Posted - 2013.12.04 18:01:00 -
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GeeShizzle MacCloud wrote:Onictus wrote:
Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?
You have all day to catch it.
yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS. stop wasting peoples time.
So what are you saying, all battleships should be banned or that if a ship can escape from one guy camping a gate, that ship is overpowered?
+1 |

Rek Seven
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Posted - 2013.12.04 22:19:00 -
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Uriel Paradisi Anteovnuecci wrote:The Spod wrote:
One such sensible elusion bonus: instant MJD jump upon activation. This would allow a MJD-warp to evade interception on most gate camps. Gate decloak - MJD - align and warp, with 3 inertia stabs and 3 warp stabs. Counterable, but reliable enough to evade most gate parties.
I like that idea a lot, actually- instant MJD, but no cloak.... hmmm.
I like this too. The bonuses could be:
90% reduction in MJD activation time 500% to cloaked velocity No targeting delay after decloaking +1 |

Rek Seven
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Posted - 2013.12.05 10:46:00 -
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Nestor redesign:
http://i.imgur.com/tTJXrN8.jpg
So if we start with this as the starting point i think what CCP should do is:
1. The ring around the big plain looking bulbous thing on the front should be moved to the joint in the middle of the ship, just in front of the radar system.
2. The plain looking bulbous thing on the front should be shorter, more angular and more detailed.
3. The "covered solar panels" should increase in size to make the ship look wider in the middle.
4. The fins on the back should be removed. +1 |

Rek Seven
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Posted - 2013.12.05 16:16:00 -
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Please stop posting stupid stats that would be overpowered or render other ships useless.  +1 |

Rek Seven
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Posted - 2013.12.06 11:04:00 -
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Caitlyn Tufy wrote:To mare wrote:get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level. Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about.
How does one safely get to deep space to explore, without a cloak? +1 |

Rek Seven
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Posted - 2013.12.06 11:09:00 -
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So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."
You guys are talking rubbish. +1 |

Rek Seven
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Posted - 2013.12.06 11:24:00 -
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Brib Vogt wrote:Rek Seven wrote:Caitlyn Tufy wrote:To mare wrote:get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level. Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about. How does one safely get to deep space to explore, without a cloak? How did our orca travel 35 jumps through 0.0. Scouted! How is Nestor Scouted? By Astero and Stratios. Scouting is so awesome! And since astero and Stratios can be around get rid of the scanning crap on nestor hull without any replacement!
So your friend is in a Stratios and says: "i'm going to go exploring in null. What to come?" You: "sure, should i bring a cloaky ship, more that capable of doing the job or do you want to scout my new 2 billion isk ship 30 jumps through null? +1 |

Rek Seven
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Posted - 2013.12.06 11:30:00 -
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Jell Feed wrote:Rek Seven wrote:So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."
You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job. if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong. A jumpdrive is...
So what is the issue?
With a cloak it would be able to remain discrete while it goes about its exploratory business but could still get into danger jumping gates. With a jump drive, it bypasses all the risk of jumping a gate... that would be OP in my opinion. +1 |
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Rek Seven
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Posted - 2013.12.06 11:42:00 -
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Savira Terrant wrote:Rek Seven wrote:Jell Feed wrote:Rek Seven wrote:So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."
You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job. if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong. A jumpdrive is... So what is the issue? With a cloak it would be able to remain discrete while it goes about its exploratory business but could still get into danger jumping gates. With a jump drive, it bypasses all the risk of jumping a gate... that would be OP in my opinion. The thing is, we already just pack our stuff into a carrier and do just that.
Do don't understand your point. I realize jump drives already exist if that's what you are saying. 
What i was trying to say was a tanky battle ship with the ability to cyno in one someone is far more overpowered that a BS with a cloak that has to actively hunt his own prey.
+1 |

Rek Seven
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Posted - 2013.12.06 14:10:00 -
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Caitlyn Tufy wrote: Not quite what I ment. Every pirate ship line has a certain theme to it. Serpentis ships are the absolute ultimate in brawling technology, Blood Raider ships are the masters of cap warfare, Angels bring incredibly fast ships. This all goes with the general theme of their faction. Sisters are primarily a charity and exploration faction, therefore their theme lines up with that. Drones and lasers are chosen specifically to make them independant from ammo resupplies, whereas the virus and scan bonuses play on the exploration part. Cloak plays a secondary role in this - Astero and Stratios have it because they need it, Nestor does not.
Sorry but that makes no sense. The best exploration ships are able to fit a cloak. The cloak is reacquired to let the ships travel in relative safety until you find what you are looking for. So if anything the cloak is the primary role of an exploration ship.
The only exploration ships without a cloak are the T1 scan ships which are far less susceptible to gate camps.
CCP need to decide if this is a support ship or an exploration ship. To fill either of these roles, the ship would either need a cloak related bonus (just an increased cloak velocity isn't enough) or a jump drive. +1 |

Rek Seven
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Posted - 2013.12.10 09:18:00 -
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Most of you should have stopped posting about 30 pages ago. +1 |

Rek Seven
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Posted - 2013.12.10 15:46:00 -
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@ CCP
Is this the final ascetically design for the Nestor? +1 |

Rek Seven
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Posted - 2013.12.11 08:45:00 -
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Mordecay Toth wrote:maybe like this: [url]http://www.imagebanana.com/view/mejsr4op/Nestor.jpg[/url] Nestor
That is infinity better that the kitchen utensil looking thing CCP have come up with! Well done. +1 |

Rek Seven
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Posted - 2013.12.11 15:03:00 -
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The problem with giving the Nestor a jump drive instead of a cloak is that the jump drive is only useful in low/null sec. From what CCP say, they are designing the ship with wormhole space in mind. +1 |

Rek Seven
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Posted - 2013.12.11 15:30:00 -
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^ Not true at all. No faction ship is like a marauder but whatever...
If you want black ops capabilities, why don't you train for a black ops ship? +1 |

Rek Seven
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Posted - 2013.12.11 16:01:00 -
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Spugg Galdon wrote:Rek Seven wrote:^ Not true at all. No faction ship is like a marauder but whatever...
If you want black ops capabilities, why don't you train for a black ops ship? You would still require the support skills to use the jump drive and portal. The only difference being that you would be paying an extra billion to use this without having to train BLOPs ship skill. Seems fair to me.
I just don't see the point in giving the nestor the main role of an existing T2 ship and as i said earlier, wormhole and HS users would be unable to take advantage of this bonus.
On the other hand, giving the nestor a covert cloak gives it the ability to jump through a covert cyno and enable the ship to fill a much needed cloaky logi role, while not rendering Black ops obsolete. +1 |

Rek Seven
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Posted - 2013.12.15 12:01:00 -
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So i'm guessing CCP Rise has gone on his Christmas vacation early... +1 |

Rek Seven
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Posted - 2013.12.23 10:42:00 -
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Nestor bonus: When a Nestor is destroyed, 100 fireworks shoot in all directions and the in-game music is temporarily replaced with "Ode To Joy", for everyone on grid. +1 |
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Rek Seven
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Posted - 2014.01.05 13:03:00 -
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Give the Nestor a Clone Vat Bay with a 30 capsule capacity. +1 |

Rek Seven
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Posted - 2014.01.07 10:41:00 -
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So the ship is on sisi and it still looks ugly and has crap stats... what was the point of this thread? +1 |

Rek Seven
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Posted - 2014.01.08 20:26:00 -
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What a shame! I was hoping that the Nestor would give me a reason to fly battleships again but i doubt i'll be flying this ship. If it was a better logistics ship (more range) or had a covert cloak then i would get one but that ain't gonna happen.
To all the high sec care bears and ship spinners out there, enjoy your new toy! o/ +1 |

Rek Seven
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Posted - 2014.01.10 12:12:00 -
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PotatoOverdose wrote:CCP Rise wrote: For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents. Do you really think that people will spend 1-2 bil for a mediocre logi battleship? I mean ffs the ship costs as much as an archon! Meanwhile Guardians are a superlative logi alternative in a much lower price range. Maybe I'm dumb, but I just don't see it. Could you perhaps elaborate on how you see this ship being used (preferably with specific examples)?
You know, like when you're on a PVP roam with faction battleships and the FC says "hey guys, do you want to scan down a data site and do that totally fun hacking mini game?".  +1 |

Rek Seven
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Posted - 2014.01.10 12:53:00 -
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Because if there is one enriching experience in eve that needs a butt, it's incursions... +1 |

Rek Seven
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Posted - 2014.01.10 15:23:00 -
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Show me a 2-3 man gang that fields a 2 billion isk ship in wormhole space and i'll show you 2-3 expensive and unnecessary loss mails. +1 |

Rek Seven
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Posted - 2014.01.10 16:07:00 -
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Kagura Nikon wrote:Rek Seven wrote:Show me a 2-3 man gang that fields a 2 billion isk ship in wormhole space and i'll show you 2-3 expensive and unnecessary loss mails. Never underestimate the power of stupidity.... jsut because is not wise, doe snto mean people will not do it. Its not wise to run missions while not blitzing, still the majority of players do it.
Rare and unrepeated acts of stupidity do not warrant the creation of a new faction BS. TBH honest, i don't care about this ship now. I was only posting because i was hoping CCP would see sense and make this ship worth flying but as they have already confirmed the ship is staying as is, i'm not interested.
Fly safe or fly stupid o/ +1 |

Rek Seven
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Posted - 2014.01.11 10:42:00 -
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Arthur Aihaken wrote:It's not getting a Covert Ops cloaking deviceGǪ It should be immediately apparent that the only battleship that may (emphasis on "may") be able to run one down the road is Black Ops.
It SHOULD get a covert cloak though... A black ops ship with a covert cloak would be way more overpowered than a Nestor with a cloak. +1 |

Rek Seven
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Posted - 2014.01.11 11:22:00 -
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Arthur Aihaken wrote:Rek Seven wrote:It SHOULD get a covert cloak though... A black ops ship with a covert cloak would be way more overpowered than a Nestor with a cloak. Compare the stats of the Nestor to any of the Black Ops and let me know in which area Black Ops are overpowered...
A black ops ship can jump to a cyno... 
Can you imagine how hard it would be to catch a ship that could warp cloaked, jump to a cyno and light a cyno to bring in backup? 
CCP logic that the black ops ship should be the only battleship hull to possible have a covet cloak in the future is flawed. +1 |

Rek Seven
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Posted - 2014.01.12 09:48:00 -
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Savira Terrant wrote:Arthur Aihaken wrote:Arne Aratur wrote:Yes, but we have reached a point where it's hard to find a niche for new ships. And I can't see what's the advantage of this besides being pretty. This one's niche is exploration. Give it a Covert Ops cloak and you'll have thousands of happy campers... Do that and you accomplished nothing to add for the exploration niche. Trying to hide a battleship during travel is a stupid idea. Especially after the warp changes.
Actually, by fitting a cloak you enable the Nestor to fill two roles. Exploration and cloaky logi.
The only place a battleship hull can effectively be used as an exploration vessel is in low/null sec or wormhole space and for that you need a cloak.
If it had a cloak, it would fill the current gap in the cloaky logistics role. Currently we have T3 that can be fitted this way but their limited range makes then useless for anything other than spider tanking. With a covert cloak, the nestor would be brilliant for small gang pvp, especially in wormhole space where lots of people are rich but not every corp has 5 guys to fly a guardian/basilisk in their fleets. +1 |
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Rek Seven
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Posted - 2014.01.14 09:46:00 -
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Kagura Nikon wrote: BATTLEship... means BATTLE.. emans no GUNs is wrong conceptually :P
Brilliant argument... Also cruisers should just cruise through space, no need for guns and that other rubbish.  +1 |

Rek Seven
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Posted - 2014.01.14 10:59:00 -
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^ A mini carrier with salvaging bonuses and a covert cloak sounds good to me. I agree that there is no need for guns on this ship, especially if that is what is stopping CCP from giving it a cloak ability. +1 |

Rek Seven
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Posted - 2014.01.14 16:15:00 -
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Roy Alleyne wrote: there is no way the Nestor is getting a covops cloak so can we drop it please and focus on what we can improve?
No, i personally won't drop it because CCP are wrong... as obnoxiousness as that sounds.
If my girlfriend served up a plate of steaming turds for dinner and told me to put some ketchup on it to make it taste better, i would refuse that to. 
If it doesn't get a cloak, it needs a jump drive (no good for w-space tho) and if it doesn't get either, then the ships release should be put on hold until CCP decide what they are doing with black ops battleships. +1 |

Rek Seven
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Posted - 2014.01.17 12:06:00 -
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I found CCP Rise +1 |

Rek Seven
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Posted - 2014.01.23 12:55:00 -
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CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented.
Thanks for wasting your time and our money i guess. Another pointless ship added to the rapidly ageing world of eve.
Maybe you know something we don't, like there is some new feature coming to eve where the Nestor will excel but everyone i have spoken to or every sisi Rubicon 1.1 review i have seen, says that they don't see a worthwhile role for this ship.
My disappointment in this games development continues... +1 |

Rek Seven
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Posted - 2014.02.12 12:28:00 -
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Logistics ships aren't OP just because you don't have the foresight to bring your own along when you roam. +1 |

Rek Seven
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Posted - 2014.02.13 12:16:00 -
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Mike Flynn wrote:Mario Putzo wrote:Phaade wrote:MeBiatch wrote:Phaade wrote:
ECM is blatantly overpowered. Another thing CCP somehow fails to realize.
Rise has stated he hates ECM. Problem is resourses... It would take programers and QA people away from other items that currently higher on the list. One day ECM will be fixed one day. I mean I fixed it years ago... just waiting on the implementation What could be higher on the list than balance? Aside from a 0.0 revamp, which will never happen. ECM is an easy fix. Instead of shutting off all targeting systems. Make it shut off drone bandwidth. People can still do other stuff, but they lose connection to drones, and must reconnect and reassign. Send me my check plz CCP. Makes sense actually. ECM should counter Gallente ships well and it really counters everything except Gallente main strength.
No it doesn't make sense at all... Actually it's a pretty ridiculous proposal as not all ships use drones.
ECM is fine for the most part, they just need to reduce the chance of being perma jammed. +1 |

Rek Seven
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Posted - 2014.02.13 16:26:00 -
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Mario Putzo wrote:Rek Seven wrote: No it doesn't make sense at all... Actually it's a pretty ridiculous proposal as not all ships use drones. ECM is fine for the most part, they just need to reduce the chance of being perma jammed.
Ya because Missiles and Drones ships get impacted by Tracking Disruptors. BC, BS, Caps all feel the sting from Target Painters. Drone Boats and Missile Chuckers suffer from Nos/Neut.
You can shoot drones to completely remove drones from the equasion.
Suggesting that ECM is completely redesigned is silly. You can counter ECM with skills, modules and good target calling the same as most things in eve. The problem (if there is on) lies more in the ecm ships instead of the ECM mechanic its self.
If things like ECM didn't exist, you could hardly ever fight outnumbered and then game would just be about who has the biggest blob, even more than it is now.
If you feel so strongly about it, maybe you should create a dedicated thread instead of hijacking this one. +1 |

Rek Seven
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Posted - 2014.03.06 09:03:00 -
[49] - Quote
That 2.5 AU/s is also a bit odd. With the lack of a cloak, one bonus that might have made the ship practical to use is a high warp speed, like 8 AU/s. +1 |
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